Mat@MDickie.com
Media Appearances

















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"We all have the need to feel special, and it's this need
that brings out the best in us, yet the worst in us."
- Janet Jackson


Computer Technik
(November 2011)
Towards the end of 2011, the original Wrestling MPire 2008 made a belated appearance in the German magazine CT ("Computer Technik"). Having long since been made freeware, it was given away free on their cover disc to reach even more players in Europe. Quite what was said in the accompanying article remains a mystery as my GCSE in German has failed me. Ich kann das nicht verstehen! Although it's quite amusing to speculate...


Times Educational Supplement
(February 2011)
Within a few months of entering a new profession, I was already making an impact! In my new role as an education specialist, I demonstrated how games like Moksha could be used with "interactive whiteboard" technology for teaching purposes. My work was profiled in the Times Education Supplement and I was subsequently invited to their prestigious awards ceremony to celebrate innovation in the field...


PC Gameplay Benelux
(March 2007)
An excitable review of Hard Time cropped up in the European publication, PC Gameplay Benelux. The only downside was that very few people could appreciate it because it was written in a foreign language! Fortunately, a Belgian fan offered to make sense of it for us all. His translation revealed that I am officially a  "game designer with balls" - which is always a relief to hear!


Games For Windows
(
February 2007)
Within a month of its release, Hard Time was crowned "Indie Pick Of The Month" in the ubiquitous Games For Windows magazine. It was rare chance for me to appear in the American press instead of my native UK. However, it's debatable as to whether the backhanded compliments
within amounted to good publicity!


Develp Magazine (April 2004)
If I'm not in the news, I'm usually writing it! Here's one my most notable published articles, in which I once again extol the virtues of independent game development. It was published in the April 2004 issue of Develop magazine, where it was honoured with a whole page (and a supportive intro by the editor)...


Michael Jackson Defence
(
March 2004)
When Michael Jackson found himself in the spotlight again at the end of 2003, I sprang to his defence with a game that made headlines around the world - not least in my local paper. It predates the "not guilty" verdict that came the following year, and his untimely death in 2009...


Daily Telegraph
(November 2003)
A hobby turned into a profession in 2003 as I began developing AND publishing my games. This piece in my local newspaper (the very one I used to deliver!) celebrated my bold ambitions at that time...


Student Direct
(March 2003)
When I scored a publishing deal before I had even finished university, it became a source of immense pride for the campus and ensured I would be featured in the student newspaper...


PC Utilities Magazine
(
May 2002)
Although it's overlooked by most of my fans, Sure Shot's
retro concept resonated with journalists better than any other. Specifically Martyn Carroll of PC Utilities, who described the game as a "gem" and "extremely playable". Elsewhere in the magazine, the articles on my website were hailed as "excellent" - and my work in general was charged with making independent game development "something to get excited about again"...


PC Format Magazine
(February 2001)
Within 2 months of setting up my own website, I had the honour of appearing in the UK's leading PC magazine, PC Format. My series of WWF-inspired games had captured the imaginations of wrestling fans everywhere, and their journalists just happened to be among them! A favourable article ensued as MDickie.com was proclaimed "Reader Site Of The Month" and enjoyed a whole page of coverage. It was the perfect start to my career as a webmaster and was instrumental in giving me an audience to play to...

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