Mat@MDickie.com
Further Reading










The following websites have been deemed to be relevant to my work. If an avenue of further reading cannot be found, feel free to request it at the usual address. However, please note that your own personal sites cannot be included on demand. Websites and products are only listed once I've found them to be useful from my own experience...


The MDickie MPorium

Direct access to the official store of my boxed releases. Every published game can purchased from here, where they will then be shipped from California or Kentucky USA. International orders are welcome, but may suffer from slower delivery times and higher shipping costs...


MDickie @ YouTube

Go one step further than the screenshots and watch video clips of the games in action! I've got my own official "channel" at the site, where you can see demos of existing games and previews of forthcoming ones. You may also like to post some MDickie clips of your own...


Website Archives

If you're tired of the present-day MDickie.com, you can step back into the past courtesy of this ancient archive of the website! It can be used to revisit pages from as far back as 2001, and you can certainly see how much things have changed...


Blitz BASIC

Originally a 2D-orientated language, Blitz now offers the best 3D game creation as well. In fact, it's what I'm using for the foreseeable future. The language and its editor are much easier to work with than its Dark BASIC counterpart. However, it definitely isn't as easy as they would have you believe. The work you put into learning should pay off eventually though, as they even offer to publish your better games. You can download a demo of either version from their site... 


Dark BASIC

Another BASIC language, which focuses mainly on 3D games. The graphics tend to look better with this engine, but the abysmal editor makes programming a nightmare. In any case, you can download a demo of the language from their site and see for yourself...


DIV Games Studio

The official site of the product that I used to make most of my early 2D games. The language itself is by far the easiest you'll find, but there are a lot of limitations. Its graphical capabilities go no further than the 16-bit consoles (as it only accepts 256 colours), and the sound is of equally poor quality. Worst of all is that the games run in DOS - so a lot of modern computers have major problems. It may have evolved since I last checked in though, so visit their site for the latest information...


Microsoft DirectX

In theory, this is the only system requirement that my games have! Make sure you have the latest DirectX drivers installed (and an operating system that supports them) and they'll increase your chances of sailing the choppy seas of PC game compatibility...


CafePress

An ingenious company that helps regular people publish all kinds of products, from merchandise to CD's. They're responsible for distributing the MDickie brand releases - such as Federation Booker, The MDickie Show, and Wrestling MPire...


SoftWrap

The company that manages my online publications. Their secure "wrapper" allows you to distribute trial versions of a full game, which can then be activated on purchase. It's potentially an effective sales method, but the added weight of the business front-end can cause slowdown in some games. The team are friendly and co-operative though; which is a refreshing change in this industry!


Coollist

The site that used to host the official MDickie newsletter before it was transferred to my CafePress store. It's free, easy to use, and reliable - so it comes highly recommended for anybody that's looking to start their own newsletter...


DOS-Box

If you're suffering from the DOS-based limitations of DIV Games Studio, help is at hand with this collection of emulators and utilities. It's a little on the complex side, but it's your only hope of getting those charming games of yesteryear to work on Windows XP...


Resource Hacker

The program I used to get my MDickie icon into the Blitz executables. It can be used to explore and edit all sorts of other file properties...


Imagicon

An incredibly useful and easy-to-use program (made in Blitz no less), which converts any given image into an authentic icon file. I used it to make many of the new icons for my own titles...


ZD Soft Game Recorder

The product I use to record footage of my games, which is then posted at YouTube. It's not as infuriatingly flawed as some of its freeware equivalents, and there's a perfectly generous demo build that merely asks that you carry the company's URL. You may need a strong computer to record games without causing slowdown though... 


Download.com

As the blissfully simple title dictates, this is the ultimate warehouse for downloads of all kinds - from games to utilities. Being the most popular, it's also the ultimate battleground for developers competing for downloads! In that respect, many of my games can be found reigning supreme as the most popular independent releases in their genre...


Game Tunnel

If it's independent games you want, look no further than this fine collection of impressive releases. I'm normally embarrassed to link to other independent efforts, but this website seeks out the cream of the crop and presents them to you in a perfectly credible way. The games are also supplemented by some encouraging articles about the independent scene itself...


Gamasutra

A well-established industry site that offers articles about every aspect of game production. From a design point of view, there are even "post mortems" of real projects - such as Resident Evil. Anyone who's serious about working in the industry should learn a few things from here... 

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