Video Footage
Go one step further than the
screenshots and see clips
of the game in action!
Previous Developments
Find out even more about
the game by trawling through
the archives...
|
I wasn't planning to make
another wrestling game this year and you certainly weren't expecting to play
one, but the encouraging developments of Reach have re-written the
script for both of us! Everything from the polished visuals to the refined
gameplay has been crying out to fulfil its potential in a different kind of
ring, and it would be foolhardy to ignore the call of my most enduring
creation. It comes at a testing time though. Aside from making the headlines
for all the wrong reasons, wrestling is once again suffering from a dip in
form - and the demand for it is the lowest it's been since I've been
contributing to the genre. However, that's my cue to turn a negative into a
positive by offering THE contribution that turns it all around...
31st December 2007
An intensive weekend of content
creation has edged the game a little closer to completion. The masks and
painted faces have developed yet further - featuring dedicated new designs for
Road Warrior
Animal and
Demolition's
Smash, so that they no longer have to make do with existing faces. As
promised, the costumes are there alongside them too - featuring an updated
version of Demolition's studded leather, a dedicated brown Mankind costume,
and some red-trimmed items that come in handy for The Legion Of Doom and
Vader. Meanwhile, plenty of classics are in there and better than ever - such
as Mr Perfect's black & blue "V" leotard, and all manner of colourful leggings
such as those used above for my Edge caricature. I've had to make absolutely
every possibility because variable colours no longer work under the game's new
graphical system, but the upside to that extra work is that they all look
exactly as they should! And that's just the tip of the iceberg. The real work
of the weekend has been in churning out a good 3 moves per day instead of one
or two. The latest ones being a decent "Drop Toe Hold", a more energetic
"Samoan Drop",
a beautiful "Snapmare", a painful looking
"Neckbreaker",
and a much improved "Death Valley Driver" and "DDT" - both of which benefit
from sending the victim hurtling forwards on a sore neck like the Swanton
Bomb! But it's not all graphical. Back on the programming side of things, a
new way of editing relationships has had to be implemented. Since each
character has a unique setting for every other character in the game, you now
do it by accessing a special character selection process where you click on
whoever you want and highlight them either red or green (or nothing at all) -
representing enemies and friends respectively. In that manner, you can
carefully set up a realistic network of who each wrestler is and isn't
friendly with - and there's even a randomization option if you can't be
bothered!
28th December 2007
The game has reached that rare
benchmark of 100 screenshots, and what an encouraging screenshot it is! After a
lazy week of festivities, I've eased the game back into production with some
solid work on masks and painted faces. As you can see, the painted faces now
have as much character as any other kind of face - not to mention all the usual
details that come with high resolution. It meant they were twice as hard to put
together, but the results are there to be enjoyed in the editor - featuring the
best Sting, Goldust, and Great Muta caricatures yet. The masked creations aren't
quite as revelatory, and simply tidy up what we had before instead of replacing
it. The Mankind contraption, however, does benefit from wrapping all over the
head like the Vader mask - so you no longer have to hide it behind thick hair.
By the time you read this, a healthy dose of new costumes should have joined
these faces to complete the characterization. That's what's holding me back
right now. I've got 200 characters to make, and yet I can't make a single one
until every item of clothing is in place and every move is there to be picked
(otherwise I'd only have to make them again). Thankfully, the project is
reaching the point where I'll soon have entire days to spend on just that...
21st December 2007
The moves continue to impress.
The above silky smooth new "German Suplex" is now available, and it benefits
from sending the victim hurtling head over heels Japanese style! The move can't
be held, so it might as well do that. A much improved "Back Suplex" is also in
there, and benefits from having more of a dropping motion than the stiff old
one. I was rather hoping a new "Atomic Drop" would follow suit, but it hasn't
been too faithful to what I made in 3D Studio MAX and looks merely
adequate. The impact is sold better though - as the victim cradles their
rear-end and sinks to the ground! Meanwhile, the rest of my time has been spent
crunching numbers for the career mode. The
Top 10 lists
have made a triumphant return in their own right - allowing you to study more
information in a more palatable way than the character selection rankings can
muster. Stat fiends will also be pleased to know that there are more categories
than ever. For a start, as in Reach, all of the other wrestlers have
career records like yours - so it's possible to compare the experience and win
rates of everybody as with any other statistic. And there's even a handful of
dedicated lists for you - which chart your experience, success, and title reigns
across every promotion you've worked for! Best of all, the title histories from
Booking Encore are an official part of this game from the start - and
they go even further by offering histories of EVERY title (including the lineage
of bookers and cup winners!). You could spend all day browsing those pages once
you're deep into an illustrious career. Speaking of statistics, a similar
feature is that the career mode now has a "learning" system - whereby you slowly
unlock moves, attacks, taunts, costumes, and even theme songs by encountering
them in the ring! Upon creating your character you can choose whatever you want,
but from then on you're stuck with those settings until you get out into the
real world and see wrestlers living their lives differently. You're then
reminded of what you've acquired in the weekly news ("You've learnt XX new moves
since last week..."), and can take that as a prompt to go and update your move
set. As restrictive as it sounds, I suspect the realism of evolving as an
athlete will make it all worthwhile...
18th December 2007
The game is finally starting to
look as good as it plays - as the arrival of some recognizable characters gives
the action a familiar feel. As you can see, Hulk Hogan's red & yellow outfit is
back and looking better than ever with its advanced detail. His face is even
provided at a
darker complexion if you'd prefer (although I think it's a tanning
session too far myself!). Speaking of which, a dedicated Rock face is in there
too - although the hairstyle still lets the caricature down. That's becoming
true of a lot of characters. As good as the hairstyles are within themselves,
very few of them are 100% faithful to what these guys require. One thing Rock
fans can rejoice about, though, is a much improved
"Rock Bottom"
move animation! It does for him what the great new Stunner does for Austin, and
gives a major character a major move to be proud of. Other costume revelations
include the best Dusty Rhodes "polka dots" design yet and a more ambiguous
Ultimate Warrior costume that replaces the eye patterns with inoffensive stars
(which will probably extend to the face paint too). In case you're not aware,
our intense friend is extremely litigious and I don't want too many lawsuits
thrown my way when this becomes one of the most popular wrestling games of all
time! Elsewhere, the range of attacks has pretty much caught up with
Wrestling Encore thanks to all manner of
kicks.
There are a great new side kicks and high kicks in the standard attacks - as
well as the best "Shuffle Kick", "Big Boot", and "Spinning Kick" power attacks
yet. All of which make good use of the game's inch-perfect collision detection.
And I'll leave you with news that the prospect of a character's portrait
appearing on the video screen is now handled better than ever. For a start,
whenever they appear the character's height is taken into consideration to make
sure it's the cleanest crop possible. Plus the "pixelated" overlay actually
makes it look like a video image rather than a plain one. Above all else, they
now actually have a use beyond memorial shows because the screens occasionally
show the portraits of the wrestlers involved in a match - especially during
entrances and after victories...
15th December 2007
I appear to have invented a time
machine. Whenever I look up from animating a move an entire morning has passed,
and whenever I look up from programming a few storylines an entire afternoon has
passed! I'd normally be thrilled at the ability to bend time and space, but it's
not ideal when I'm racing to get this thing finished before the end of the year.
The good news is that the work being done is of a very high quality. Yet more
great moves have flooded into the game - the latest being a much improved
"Inverted Atomic Drop", a regular "Backbreaker", and a superb "Stone Cold
Stunner" (at last!). I studied AKI's fantastic version of that and pulled
out all the stops to get mine looking similar. Unfortunately, a static shot
doesn't do it justice so you'll have to hold out for some video. There's a
steady flow of other attacks to pad out the possibilities too. A kicking version
of the stomp is back in there, along with a quick double-axe handle ground
attack for wrestlers that insist on using their hands for everything! There's
also a much improved "Big Splash" at ground level. Meanwhile, there's a feminine
slap and a great chest chop for attacking upstairs - both of which benefit from
the more precise collision detection. Speaking of moves and attacks, another
little twist which I'm pleased about is that the unusual things such as spitting
and dust throwing are now available as grapple moves as well as stand alone
attacks. That means you can squeeze them into someone's arsenal without them
being used quite so often. In other news, the career side of things has been
dominated by inter-promotional issues - and there are yet more advances there.
For a start, it's now possible to have an industry-wide inter-promotional
contest rather than a battle between 2 specific companies. In that situation,
the one-on-one matches become 6-way brawls featuring representatives from each
promotion (usually the champions). To top it off, there's even a great new promo
which introduces them as such - complete with the camera turning to each
participant and making them taunt when their name is announced! Some other
inter-promotional issues also have more in common with Booking Encore
than the original Wrestling Encore. For instance, foreign invasions can
now lead to an inter-promotional as they did in that game - and it's also
possible to take part in a 4-on-4 war after your solo match is over. Oh, and I
forgot that the whole purpose of this post was to talk about yet more great new
costumes - such as the star-spangled red & blue leotard that the Kurt Angle
inspired character is wearing in the shot...
11th December 2007
Speaking of which, the first
release of 2008 continues to shape up well. As you can see, a modified new pink
& black Bret Hart costume is the latest to look better in high resolution. It
comes in all pink and all black variations now as well, so you can mix and match
to recreate your favourite of the 4 possibilities. Meanwhile, the steady flow of
new moves includes a decent "Arm Bar" submission hold at the head, a much
improved "Ankle
Lock" at the legs, and a new "Side Slam" and "Side Backbreaker" amongst
the standing moves - neither of which are perfect, but they are considerably
better than what we had before. In other news, the backstage possibilities
continue to catch up with Wrestling Encore. Team formation (and break-up)
issues are in there now, along with similar conversations about management. The
opportunity to play secondary roles also makes a welcome return, as you assess
offers to assist at ringside, serve as referee, or work a second match that
night. An interesting new twist there is that it's no good saying no to the
booker when you haven't got creative control! This version's so realistic it'll
make you cry...
8th December 2007
As you can see, yet another
double-team move has been added. This "Double Lift" is triggered when wrestlers
are standing on either side of a victim, and brings the possibilities to a
healthy total of 5. Not bad considering there were ZERO in the original game!
Elsewhere, the ground moves are almost up to speed with Wrestling Encore.
A nice Crossface
Clutch and a perfunctory "Bow & Arrow Hold" give you two more
possibilities at the head. As you can tell from the shot, the costume
possibilities are also starting to emulate the original games. A sharper version
of Jushin Liger's red & white gear (all the better for being high resolution) is
in there, and there's a similarly improved black & red kimono for The Great
Sasuke. These masked characters once again have access to horns as headwear too,
which helps to create the illusion of a mask. As for the career mode, the big
news is that the countless
meetings
are slowly being added. All manner of "missions" are already in there (although
they're more in tune with Reach than any previous wrestling game).
Various opportunities to change your allegiance have also got the ball rolling
when it comes to talking to your peers. The sophisticated new network of
relationships really comes into play there. Every pleasant exchange with a
character puts a friendship on file, whereas every disagreement creates another
of many potential enemies. The days of having one preset friend and one preset
enemy have given way to something amusingly complicated...
5th December 2007
The game continues to make
strides in several key areas as the finished product finally starts to take
shape. One such feature that I'm pleased to have out of the way is the new-look
health meters.
As you can see, it's the same old story of a name line and photo accompanying a
green meter - but the presentation is a notch sharper this time. It's hard to do
anything more ambitious when there could be anywhere between 2 and 10 such
meters to display! However, the game is coping with the unpredictability
surprisingly well. A sophisticated new system now sifts through the characters
and only displays the ones that are relevant to you - removing those that have
been eliminated or adding those that have just joined the action. And it
constantly rearranges the layout upon doing so to ensure things always look
their best. A nice new highlighting system is even used in tag matches to
indicate the legal man. There's even an option setting for these meters which
allows you to tone it down to "discreet" for large matches - thereby sticking
strictly to the top row. In other news, the all-important promos have finally
started to appear in the career mode. At the moment it's a direct import of what
we had in Wrestling Encore, but new promos and new ways of incorporating
them will follow in due time. I must say I'm not particularly inspired on that
front though, so if there are any storylines you want to see please do request
them. So far all I've got is a few new ones about tournaments! And I'll leave
you the obligatory good news about moves. A much improved "Back Body Drop" and a
great new "Spinebuster" are the latest ones to be added. The latter, in
particular, benefits from turning automatically like a Powerslam rather than
stiffly falling forwards like the old version...
Copyright © MDickie 2000 - 2008
|