Early Previews
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One might assume it's quite
courageous (or suicidal) for an independent to tackle the overpopulated sports
genre - but the truth is that it's a woefully unexplored field. Although
sports games have been flooding the release schedules for the past 20 years,
99% of them have instinctively tried to recreate the "professional"
experience. The power of recognition practically guarantees commercial
success, and yet it also imposes great restrictions on the gameplay. Fans of
the wrestling games will be well aware of the difference between my "anything
goes" exposés and the predictable merchandise of THQ and their WWE
license. That difference is passion and creativity - qualities that can only
be exercised when you step back from reality and inject a little imagination!
And so it is with this simulation of football (soccer) as you've never seen it
before...
Jumpers For Goalposts
As you may have gathered, my
interpretation of the sport takes things out of the stadiums and back to the
streets that we can all relate to. I've always felt that the principles of my
wrestling games could be applied to any other sport (or industry) with equally
compelling results, and this is just another example. The same cocktail of
evolving characters, heated confrontations, and make-or-break turning points
return yet again to create the closest thing to an RPG that soccer has ever
seen! With more than a passing nod to my own childhood, it casts you as the
restless leader of a group of school friends that ditch the classroom for the
playing field - and proceed to get embroiled in a series of sporting
adventures...
The World At Your Feet
The first victory for the RPG
approach is that those repetitive leagues and tournaments are replaced by a
free-wheeling bid for world domination! A Risk-style subplot requires
that you notch up a victory in each of the 20 separate territories spread
throughout the world. Success on the playing field allows you to pass through
and plot your next move on the neighbouring countries - whereas failure sends
you right back where you came from and hinders your progress. In addition to
being an ambitious concept, the feature is also one of most audacious graphical
achievements that my work has ever required. If you ever want to improve your
knowledge of geography, try drawing the world! Then try drawing it in various
states of disarray - with the areas you've selected or conquered highlighted for
all to see. Fortunately, the hard work is up there on screen to see - making
sure your adventure is as fun to plot as it is to play...
Whose Ball Is It Anyway?
Making your way to each
territory is just the tip of the iceberg. A dramatic encounter awaits you at
every turn, as you discover how the locals will react to your presence. Up to 50
unique storylines are waiting to unfold in each area - depending on your status,
your relationships, your environment, or even the ball you happen to be
carrying! Rather controversially, there are also instances of racism, sexism,
and criminal behaviour. When you're dealing with the fragile egos of sportsmen,
no issue is too large or small to wage war over! Fortunately, it's all part of
the journey and helps to add a little meaning to each contest...
A Match Made In Heaven
Not only are the storylines
mixed up by each team they're applied to, but they're also enhanced further by
the fact that any one of a dozen match variations can be tagged onto the end!
The context and the rules are mostly interchangeable, so (as with the wrestling
games) even the most repetitive angle promises to play out in a new way. And
we're not just talking about being a little strict on the rules here and a
little lenient on them there. Although that remains a major factor, one of the
game's biggest innovations is that there are distinct TYPES of match. The
standard "side versus side" contest can be switched to a 2-on-2 jam in one goal,
an every-man-for-himself scramble against multiple opponents, or simply a
nail-biting penalty shoot-out! In the context of a training session or
exhibition match, it's even possible to play a bit of harmless "pass & shoot"
with your team-mates...
Man Management
The matches and confrontations
may form the backbone of your story, but the rest of it is written by you - and
how you react to the many turning points that precede and follow each game. As
in previous games, your team-mates and fellow characters have an agenda of their
own and often approach you with life-changing ultimatums. Whether it's the way
they dress or how they're used, the people around you have an endless list of
requests that must be dealt with. Granting their every wish risks ruining your
plans, while being unreasonable is likely to send them packing! Each character's
mood is knocked back and forth by their dealings with you and their success on
the pitch - so the wrong thing at the wrong time can have disastrous
consequences. Fortunately, your squad is an organic beast and can be fed new
talent via the same negotiation process. After each spontaneous meeting, you can
choose to approach players deliberately - hoping to recruit the rivals that
impressed you while dismissing the team-mates that let you down. In this
fashion, your team (and those of your opponents) evolve every step of the way
and ensure that each journey has a different cast of characters...
Tale Of The Tape
Of course, the strengths and
weaknesses of each player are paramount in your mind when deciding who to use
and who to abuse! In keeping with the arcade concept, this game breaks the
statistics down into 5 simple qualities: "Power" governs how hard a player can
kick the ball, "Accuracy" governs how successful those kicks are likely to be,
"Skill" affects how easily the ball is controlled, "Speed" determines how fast a
player can move (in all situations), and "Stamina" determines how long they'll
be performing at full strength for. Between those 5 basic attributes,
practically any playing style can make its way onto the pitch - and it's easy to
see the difference between them. Not least because there's a great new display
for each character's profile. The above wheel of statistics finally puts paid to
the rectangle of text that we've seen in practically every game for the past 3
years! It sits to the right of the player's name, and shows all 5 statistics at
a glance. The figures are even colour-coded based on how potent they are - with
reds shades indicating weakness and green shades indicating perfection...
No Pain, No Gain
As ever, the above statistics
are not set in stone. Not only do they fluctuate with each performance, but they
can also be trained specifically in the gym! Fans of the wrestling games will be
well aware of the "intensity" system that reappears here. Each course of
improvement can be approached at any one of 3 levels of dedication - each more
productive than the last. The only catch being that tougher regimes take a
greater toll on the trainee's body, and leave them with less and less health to
perform on the pitch. A character's energy is sapped by every second they spend
in motion, and is restored every week in accordance with their stamina. When
they're running on empty, they might as well not be there at all - so training
becomes a delicate balance if you want your star players to be match fit...
Cruise Control
The strengths and weaknesses of
each player will become abundantly clear when you hit the pitch! Not only does a
player need pace and stamina to make an impact on the field, but they also need
a certain amount of skill if they want to hold onto the ball. One of this game's
love-or-hate features is that it uses super-realistic ball physics to make you
responsible for every touch of the ball. As in real life, it's all too easy for
the ball to roll out of your control if you move more fancifully than the player
can cope with! Fortunately, there are plenty of tricks to give you a fighting
chance. A player will automatically tuck a ball under his feet when turning on
the spot or receiving a fast ball, and high balls are likewise chested down for
your convenience...
May The Force Be With You
A player's various skills also
come into play when releasing the ball. You have 3 basic kicks at your disposal,
which are all affected by the kicker's potential power and accuracy. You can
either shoot, pass, or lob - and holding down each command increases the force
of your attempt. Similarly, you can also add aftertouch by holding the relevant
direction during the kick. With the exception of shots, these actions aren't
targeted by default - so the player must once again take responsibility for the
consequences! Wherever a direction is held, the player will assume you want to
aim in that direction - and only by consciously selecting no direction will the
player aim for his nearest team-mate. No such accuracy is available when hitting
an aerial ball though! By pressing any command near a ball in mid-air, the
player will automatically execute the most appropriate header or volley to reach
it - whether it's a bullish diving header or a fanciful scissor kick. Back on
the ground, a cocky player can employ yet more novelty moves by pressing 2
commands together. These include the above crossover kick and an elaborate
flick-up to confuse your opponents...
Super Keeper
Stopping those shots is ten
times harder than taking them, but fortunately there's some sophisticated
goalkeeping AI to help keep a clean sheet! Telling the computer how to save a
ball that could be approaching at any height and any speed is no small feat, but
I've managed to produce a surprisingly robust system. The keepers have no fewer
than 10 unique animations to call upon - each standing a chance of catching the
ball whether it comes high, low, or anywhere in between. In true MDickie
style, there's also plenty of unpredictable clumsiness! The ball can be dropped
anywhere between catching it and returning to feet, so a skilful keeper becomes
just as important as an agile one. The plague of clumsiness also ensures that
any shot is worth a crack - so you never reach the point where you know what is
or isn't guaranteed to hit the back of the net. It's not all about stopping the
ball though. The keepers have just as many options once it's in their grip - as
they can kick it up field with the "Shoot" command, or roll it out to a
team-mate with the "Pass" button. If they're feeling particularly brave, they
can even drop it to feet and venture outside the area...
The Danger Zone
It's not just the keeper that
needs to worry about stopping the ball. Before it gets that far, your defenders
should have already neutralised the threat with their range of tackles! In
addition to simply muscling the ball away from an opponent, you can step in more
forcefully with a lunging tackle or get even more physical with a dangerous
sliding tackle. And if that doesn't bring them down, you can also resort to a
blatant shove! It's practically guaranteed to incur a free kick, but it's
guaranteed to halt your opponent's momentum too. If you're especially lucky, you
might even leave them nursing an injury! As in the wrestling games, every
painful fall risks long-term damage - and can certainly take its toll on a
player's precious health. Even if you do survive a dirty scuffle, you can at
least expect to emerge with an increasingly bloody selection of scars! The same
system from the wrestling games returns here to chart the damage of each player.
Those games may be on the backburner, but their violent spirit lives on...
Mob Mentality
Since there's no referee, it's
down to the players themselves to keep the match in order. Whenever a potential
foul (or any other spot kick) occurs, the victims earnestly claim it while the
perpetrators shrug their shoulders in protest. To add fuel to that battle of
wills, you can even pretend to be fouled (as in real life) - which results it
even more vitriol and a special diving gesture! In fact, gestures of all kinds
are a major part of this game and help to add a lot more personality to the
proceedings. Once a spot kick has been awarded, there can be yet more bickering
about giving the kicker some space. Meanwhile, each character has his own unique
taunt which comes into play when randomly confronting any nearby rival during a
break in play! They also have their own unique celebration animation upon
scoring a goal - all of which ensures the players act as differently as they
play...
The Art Of War
If you want to make the most of
your team's potential, you have to pay as much attention to the tactics as the
line-up itself. Although most matches are only 5-a-side, there are still all
manner of formations that the 4 outfield players can assume - ranging from
sturdy squares and diamonds to imbalanced attempts to attack or defend. In fact,
you can set different tactics for each purpose in this game - and by combining
different attacking and defending formations, you can paint your own
unpredictable masterpiece! You can even fine tune the position of each
individual player to create formations that don't even exist by default. And if
things aren't working out as planned, you can return to the screen at any time
by hitting the "Escape" key during a match. You can even make substitutions by
replacing a current player with someone on the bench - although this does
involve loading the characters in question from scratch, and can bring a slight
delay to the proceedings...
Racial Harmony
In addition to editing the way
a character plays, you can also tinker with their profile and appearance - or
change absolutely everything via the main editor. The first thing you'll notice
is that the feature has a new layout for the first time in 5 years! From day
one, the characters have always taken centre stage while being surrounded by
options - but in keeping with the unique presentation of this game, things have
now been pushed to one side. There are also plenty of more subtle changes in the
way it works. Since the players in any team are required to wear the same colour
scheme, this game pays more attention to HOW they wear the kit rather than what
they wear. Once the kit has been established, you can select any conceivable
variation - ranging from humble vests to t-shirts and open neck shirts (with
long or short sleeves). The game also makes more of an effort to accommodate the
shorts that footballers inevitably wear. Not only are there more of them than
usual (and provided in better detail to boot), but several models are
specifically designed to make the most of them. The biggest breakthrough of all
is that all kits and costumes are designed to be racially consistent too.
Instead of relying on images with dedicated black or white flesh, the game now
automatically paints the flesh of ANY costume to match the shade of the
character's face! The system is so versatile that it even extends to a third
shade that falls in between, and allows Asian and South American appearances to
be faithfully portrayed...
New Balls, Please
The balls you end up playing
with can be just as unique as the characters themselves. Not only are there all
manner of different colours and designs, but there are also different shapes and
sizes to contend with - ranging from sensitive "floaters" to heavy deflated
lumps! That's exactly how they feel when kicked too, so you have to adjust your
playing style accordingly. In fact, anything can be used as a ball - and you may
even come across egg-shaped American footballs that bounce awkwardly on the
ground! As with the costumes, you can even add your own customized creations.
The game scans the "Balls" folder and loads in any correctly named additions, so
you can have a field day experimenting with new designs and gimmicks...
Pitch Perfect
One of the game's most
noticeable innovations is that it takes the sport away from the pristine pitches
that gaming is used to. There are no fewer than 14 distinct locations - ranging
from official outdoor pitches and indoor halls to urban streets and open
landscapes. And their aesthetic differences are just the tip of the iceberg!
Each venue plays differently too - especially away from the norm, where the
action takes place on uneven terrain. They don't even promise to be the same
size either! Every venue has a slightly different width or length, which forces
you to reassess the way you move around the field and approach the goal.
Speaking of which, makeshift pitches need makeshift goals too! Where goalposts
aren't to be found, you may have to make do with traffic cones, piles of boxes,
or trashcans - neither of which are a good indicator of the goal's upper limits,
and force you to rely on your intuition when trying to score...
Atmosphere
All of the available venues are
neatly distributed among the territories to ensure that each part of the world
looks and feels different. As ever, the atmospheric options are also on hand to
make sure that even the most repetitive location offers a new experience. Each
match takes place at a distinctly different time of day - from dawn, daylight,
and dusk through to various degrees of night. Many of the more unusual locations
also have their own aural ambience - such as traffic that can be heard in the
distance of inner city areas, and the unmistakable sound of the coast in
tropical settings. However, most of the aural atmosphere is provided by the
small crowd that curiously attend each match! Using the tried & tested effects
from the wrestling games, they now vocally react to each tackle, decision, and
goal attempt. The concept of "good guys" and "bad guys" even plays out in the
fact that the crowd cheer the home team and jeer the visitors, which is a
reminder (were it ever needed) that your team is a long way from home...
Front Row Seat
Regardless of the location and
atmosphere, there are plenty of camera angles on hand to help you appreciate the
view! The game is so versatile that it allows you to combine any angle with any
game speed to create your ideal playing experience - whether it's the top-down
view of old or the default side-on perspective. Each method has no fewer than 4
further variations, which allow you to select the perfect distance too. Best of
all, the controls adapt to your angle of choice - so they remain 100% playable
at all times! The less playable angles, however, are still there for those that
are a sucker for TV-style presentation. The "First Person" perspective is purely
for novelty purposes, but I'm a huge advocate of the "Spontaneous" setting -
which starts at the default angle and occasionally strays to give you an
off-kilter view of the action. Whatever angle you choose, you should find that
the game sensibly adjusts it to make the most of spot kicks. In preparation for
free kicks, it pans slightly ahead so that you can plot on the goal - while
corners are accommodated for by coming further back so that you can see the
area...
Back To Basics
Of course, all of the above
features can be mixed and matched to create your own dream contests in the
"Exhibition" mode. Here, you can select any match type and fine tune every
little rule to suit you. Then it's off to the pitch setup screen, where you can
combine any location with any atmospheric conditions - and specify which of the
many balls to use. After that, all that remains is to select the teams or
individual characters involved and you're free to play a match of no consequence
with fresh players! You can even choose to make it a multi-player contest, with
one team on keys and the other on gamepad - complete with a "handicap" option to
ensure an even playing field between players of different skill...
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Copyright © MDickie 2000 - 2007
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