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"You've only ever failed when you give
up..." - Sean Connery
When people
get into the games industry, there's a lot of talk about "tools" and
"programs" - but very little about the mind that brings those things to
life. It's the most overlooked part of any creative endeavour, yet it's
the most important! Let's not forget that games are a "creative"
endeavour. The God-forsaken scientists that rule it would have you believe
otherwise, but it is. Approaching it with the right attitude, then, is
just as important as coming equipped with the skills. With that in mind,
this article offers an invaluable insight into getting the job done...

Simply The Best
"A journey of a thousand miles begins with a single step..." - Chinese proverb
It's absolutely
essential that you start small. The Chinese philosophy, "a journey of a
thousand miles begins with a single step", is especially true of the
games industry! Unlike music and movies, making games is a strange
combination of art and science. You have to learn the latter before you even
get a chance to taste the former. It's like learning a foreign language, and
then having to write a novel in that language! Understandably, that's a
daunting prospect for most people. Only because they have unrealistic
expectations though. I've seen hundreds of wannabe game developers fall by the
wayside, simply because they wanted Metal Gear Solid to be the
first game they ever made?! Anything less was beneath them, and they're still
paying for their arrogance. Whether you like it or not, you'll have to make
hundreds of bad games before you make anything remotely impressive. I started
out with text games, then dabbled in 2D games for years before even
considering a jump to 3D. Those that attempt to take shortcuts invariably
stumble - at the first hurdle more often than not...

Keep The
Faith
"A path
with no obstacles doesn't lead anywhere..." - Warrior Wisdom
Enduring that journey is perhaps
the toughest challenge you will face. Ideally, you won't have to force it
though. Personally, I was happy with everything that I ever made - because
I had absolutely no expectations! I wasn't aiming for anything, nor was I
expecting anything. Each game was just a fun, surprising experiment. The
very fact that you're reading this suggests that's not true for you, but
you'd be wise to cultivate that mindset. Take pleasure in each tiny
development - whether it's technical or graphical. As long as you see an
improvement between your latest work and your last work, surely you're
heading somewhere? If so, then it's only a matter of time. Treat each
project as a stepping stone towards better ones. I still do that to this
day - years after people assumed they'd seen the best from me. The beauty
of this business is that you never reach that elusive goal! Games only get
better; they seldom get worse...

Identity Crisis
"Every man stamps his value on himself. He is made great or
small by his own will..."
- JCF von Schiller
The above journey is
so long that, for a while, you'll have to be your own biggest fan! That
may sound egotistical, but it's actually an essential survival method.
It's important to take pride in your work (even if you're the only one
that does it). I vividly remember that my logo was the first thing I ever
made - before even the simplest of games. What I dismissed as a doodle at
the time was actually a bold mission statement. A vow to achieve great
things. The logo's very presence convinced me, for many years, that I was
onto something. I pretended to be somebody, and before anybody realised
that I wasn't... I was! It's a bizarre self-fulfilling prophecy that comes
from confidence and pride. Let there be no doubt that you're responsible
for your work. Modesty is an overrated "quality" that allows opportunities
to pass you by. Step up to the plate and demand what you want - because
nobody else is going to give it to you. In fact, as we'll see later,
they're more likely to do the exact opposite...

Know Your Role
"He who seeks applause from without has his
happiness in another's keeping..."
- Oliver Goldsmith
As important as
it is to create an identity, it's equally important not to copy somebody
else's. In my case, in particular, it's advisable
to be realistic. As surely as I'm the only person to bring you these
words, so too am I the only person to acquire the reputation that delivers
them to you. I'm arguably the first (and only) solo game developer of this
calibre. To attempt to become the second is a somewhat risky endeavour
that carries no promises. It's a welcome (and flattering) crusade, but not
necessarily one that will have a happy ending. The chances of one man
mastering this most sophisticated of art forms is rare in itself. To come
out of the other side with something worth talking about is more so. And
to then publish the results with any degree of success doesn't bear
thinking about! I pray for the day that I have such a counterpart, but I
suspect that day will never come. In the meantime, it's important to
remember that mainstream games are a more likely (and possibly more
satisfying) destination...

Act Your Age
"Your
twenties are your mind's puberty, but nobody tells you that..."
-
Zach Braff
At this
juncture, I would also like to stress how much age factors into the
learning process. I'm staggered when kids as young as 10 set about
following in my footsteps! Remember that I'm 22 years old now - and I was
18 before I even started making games. Under no circumstances should you
get stressed out about this pursuit until you're a similar age (or 16 at
the least). While it's good to have a curious mind and get the wheels in
motion, you can't expect to make much progress. After all, programming is a science far beyond anything you'll encounter at school.
And, likewise, game design is a skill that comes with age. Until you've
learnt to appreciate what makes all the other art forms so successful, you
can't possibly replicate it. My legacy is living proof of that. My fans
have essentially seen me "grow up" in public, as each stupid idea and
mistake manifested itself on this website. Until you're a fully developed
21 year old, that era is unavoidable - and it should be taken for the
learning process that it is. Just relax and concentrate on giving yourself
an education in having fun. Only then can you recreate it for others...

Show Me The Money!
"The trouble with being in the rat race is that even if you win, you're
still a rat..." -
Lily Tomlin
Whatever your
ambitions are for this business, it's important to forego the financial
aspect - for a while at least. That might sound hypocritical coming from
somebody that recently turned professional, but remember that I spent
years as an amateur. The most important years, no less. Those when I could
concentrate on learning from fun, experimental ideas. Those when people,
all over the world, had a chance to buy into my work with the click of a
mouse. In their innocence, those years propelled me to where I am today.
They gave me a fan base to learn from and rely on. The same cannot be said
for developers that immediately seek to publish their efforts. I've seen
countless people attempting to market the most dire games (at extortionate
prices that dwarf mine, no less!). The result? A developer that never
finds an audience - let alone gets to understand it. Some things are more
important than money. Until you've discovered what they are, you must
sacrifice everything else...

Web Slinger
"The life which is unexamined is not worth
living..."
- Plato
The time you were
hoping to spend making money should first be spent building a fan base. A
website is the most obvious (and effective) way to start. In addition to
being the home of your latest games, it should also be an insight into
your methods. Most websites are a little lazy, and do nothing but hype the
latest game. Mine, on the other hand, is notoriously personal - and
features practically everything else surrounding those games! If you're
truly passionate about the games industry, let it show by writing articles
about your hopes and dreams. Respect the intelligence of your players, and
give them an insight into how and why you're doing certain things. Not
only does this give people a better appreciation for your work, but you
may find that it also keeps YOUR mind tight! Having to explain yourself is
quite a therapeutic experience that keeps you on the right track - whether
it's with your latest project or your attitude in general. Above all else,
such a website gives you a stronger presence in the industry.
If a few game
downloads were all you could find at this site, you wouldn't be here right
now...

Man Of The Moment
"Faced with crisis, the man of character falls back on
himself..."
- Charles de Gaulle
Speaking of
diversifying, in my experience it's also a good idea to become a
well-rounded human being. At the risk of stating the obvious, this is
where game developers throughout the ages have failed themselves. The
industry was built by scientists, and continues to be ruled by scientists
- people whose sole interests are academic. There's a lot to gain by
resisting that trend. Much of my success has come from studying the
outside world. My understanding of the media, for instance, has resulted
in publicity from all kinds of magazines - whether it's business,
lifestyle, health, music, or newspapers. Occasionally, one or two game
magazines check in too! That sense of awareness has also allowed me to
be inspired by others. Whether it's Michael Jackson's latest legal
wrangle, or wrestling's grip on popular culture, you can bet that I'm on
the case. Many of my peers cripple themselves by remaining ignorant to
these trends (so ignorant, in fact, that they don't even realise it!). If you
anticipate a wave, you can ride it instead of being washed away...

Fighting Fit
"The best place to find a helping hand is at
the end of your arm..."
- Swedish proverb
I'd like to add
something else to that last point. As surely as you must resist the
narrow-minded nature of the games industry, so too must you resist the
self-destructive lifestyle. Working on a computer for a living, it's easy
to slip into an unhealthy pattern. I have to work out every day just to
maintain the physique of a normal person! People tend to assume that
fitness is all about some sort of "ego trip", but nothing could be further
from the truth. It's about becoming the strongest human being you can
possibly be; sharpening the triangle between mind, body, and soul. They
say "strong in body, strong in mind" - and I've found that to be true. If
you feel comfortable in your own skin, then it stands to reason that it'll
reflect positively in your work. Whereas if you're hunched over a computer,
feeling and looking like crap, you're making things even harder than they
are already! There's no doubt in my mind that my penchant for fitness has given me
the energy to work as hard as I do without breaking a sweat. Above all
else, it makes you a stronger and more confident individual too (one
better able to manipulate this God-forsaken business!). I know health
matters are taboo for gamers, and computer users of any kind, but that's
exactly why it's so important. If you're the strongest character on the
scene then your work will follow suit...

Blistering Ignorance
"No one can make you feel inferior without your consent..." - Eleanor Roosevelt
A lot of people get
into the entertainment industry with dreams of playing to adoring fans.
However, you may be surprised to find that not everybody is that
accommodating! When it comes to creative endeavours, humans are
notoriously insecure. For every person that respects you, you can bet
there's another that resents you. If you attain so much as a shred of
success, then this will be made painfully clear. Your opponents fall into
one of 2 categories: the ignorant man and the intimidated man. They're
equally dangerous, but must not be confused. The ignorant man isn't
particularly bad natured, but he can inflict damage as if he were! He's
the journalist that throws your letters in the bin, the friend that rolls
his eyes at your dreams, the player that fails to appreciate your hard
work. Basically, anybody that doesn't "get it". Whoever they are, and
wherever they come from, they can be defeated (rather poetically) by being
ignored. The sad truth is that nobody's opinion matters but yours. Does
anybody else care about - or even understand - what you're trying to
achieve? Why, then, must their views be given credence? If their opinions
are shallow, then so too should be the impact of those opinions...

When Bad Meets Evil
"To speak ill of others is a dishonest way of praising
ourselves..." -
Will Durant
The ignorant man's
older brother is a more formidable adversary! Or so it seems, but the
truth is that the intimidated man is the weakest of them all. How weak a
man must be to be jealous of another! It's the apex of insecurity. In my
entire life, Tom Cruise is about the only person that I've ever been
jealous of - and that's only because he's better than me at pool! Every
other instance of awe has inspired me to learn from or surpass my
adversary - not to drag him down, as is so often the case. Only an animal
would lash out so instinctively! The solution, then, is to treat your
enemies as such. Pity them for the weak, insecure creatures that they are.
Would you want to be in their shoes, or think the way they think? Why,
then, must you acknowledge their existence? You've heard it said that you
must "love your enemies" - and it's surprisingly true. Integrity is the
most important thing in life, and those without it are absolutely
screwed. They're doomed to crawl through life with a chip on their
shoulder. A frown on their face until the day they die. Leave them to it.
Having no integrity is their crime, but it's also their punishment...

Sign
Language
"I was seldom able to see an opportunity
until it ceased to be one..."
- Mark Twain
My
final point is possibly the most controversial, but also the most
important in my experience. It's effective to live your life as if you
have a destiny. You
don't necessarily have to believe as much, but it's helpful if you do.
Atheists can feel free to explain
it away as self-fulfilling prophecy or "positive mental attitude".
Whatever you feel it is, be sure to reap its benefits. A staggering series
of coincidences have led me into this profession - as they have for
millions of other creative individuals. My instinctive attempts to create
entertainment as a child, my thorough education in games as a teenager, my
accidental introduction to the world of programming, and the wrestling
that gave me inspiration... it all came together rather neatly. That last
point has been particularly significant in recent years. As I said,
wrestling landed on my lap - and back into popular culture - at an amazingly
opportune time. My success came about by being aware of that series of
events, and being prepared to act on it. Similar progress was made by
coming across Michael Jackson's career at the perfect time to be able to
make a game about it. The love of music that followed, in turn, produced
Popscene. All of which expanded my fan base and proved to be the
best route forward! This isn't as kooky as it sounds. After all, it's no secret that
we're a product of our experiences. The trick is to acknowledge that
fact, and read significance into the way your career is going. Ask
yourself why you suddenly feel a certain way about certain things, and the
chances are that a life-changing experience is round the corner...

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