        








|
Packaging Debacle
If you were planning to order the
boxed version of Management Edition or The Heavyweight Titles, be
warned that CafePress are screwing up the packaging! Don't order just yet
if that bothers you.

Updates for 2nd July 2008

Popscene 2
Latest
Rest assured that all is quiet
because I'm too busy to talk about the games nowadays - NOT because progress
isn't being made! On the contrary, the Popscene remake has finally hit
its stride and is progressing very well indeed in many key areas. The range of
venues continues to be expanded and updated on a daily basis, with many classic
locations from other games being reworked for this one. A couple of recent
examples are the
suburban street
from Popcorn and the ghetto-like
city streets
of Grass Roots - both of which are superior replacements for the crappy
old street setting from
the last game.
Some old favourites have also been refurbished - such as the
music store,
which no longer feels so claustrophobic thanks to windows that look out onto the
street. Meanwhile, the character possibilities promise to be equally improved.
There's already a vast array of casual wear that goes far beyond what we had in
Wrestling MPire 2008 or Reach, and all kinds of dedicated new
faces are seeping in to help with the caricatures. Hip Hop artists are faring
particularly well - with a great
Pharrell Williams
and a good
Jay-Z already in the vault. However, one of the things I was most
excited about was making the meetings in this game as visually interesting as
they have been in recent games. Not only do the office meetings benefit from
that great skyline view, but the band meetings also benefit from actually taking
place inside the studio. You talk to your band members in various parts of that
room as surely as you did in the locker rooms of the fighting games, and as you
can tell from the shot it's even possible to sit and chat next to the mixing
desk! All great stuff that makes the process seem more involving than ever
before...

Updates for 23rd June 2008
Management Edition
v1.3
Just a week after the last little
update, we're already up to v1.3 for Management Edition. I caught a
couple of potential troublesome bugs that affect finance-based missions and the
expiration of productions. Be sure to grab either the latest trial or the boxed
game patch as soon as possible if you want an airtight gaming experience. Rest
assured I'll be looking into a TryMedia update for this one too. It just
takes a little longer...
Popscene 2
Latest
The new version of Popscene
continues to progress slowly but surely. Mostly boring behind-the-scenes stuff
that involves re-introducing key parts of the game engine - such as publishing,
meetings, news reports, and reviews. The meetings, in particular, have improved
drastically since 2004's ugly Popscene and now make use of Reach's
nice office with a skyline view! Most noticeably, the camera work is smoother
too. Not to mention the fact that contract negotiations are more sophisticated
than ever and pan out perfectly. Elsewhere, I'm slowly getting a grip on the
characterization by finalizing the range of costumes and adding more that are
unique to this game. That basically means a hell of a lot more casual wear than
we ever saw in the fighting games! The caricatures are coming along better this
time too, with Justin Timberlake (above far right) more recognizable now that he
has a curious penchant for waistcoats and ties. However, I must say that famous
faces will be a lot rarer this time. I felt they spoiled the game last time
because they all had to be somewhat talented (otherwise they wouldn't be
particularly famous!). I'll be throwing in a lot more unpredictable fictitious
characters this time. That's more fun for me too...

Updates for 14th June 2008
Version Updates
There's another tiny version
update that extends across Reach and the Wrestling MPire series.
While I was reworking the contract negotiations for Popscene, I realized
that the contract length had less of an impact than I intended. Unless the
booker had a particularly bad "attitude" it barely mattered, but now all
payments decrease substantially with shorter contracts and increase with longer
ones. Upgrade to make negotiations just that little bit more sophisticated.
Editors may also be interested to know that racial masks now apply to the hip
area, which was previously exempt for fear of ruining shorts. There's no
conflict now though, so you've got that little bit more freedom to make thongs
and such. As I said, all of these modifications are universal across the past 3
games so just head to any game's page for the latest trial or boxed game
patch...
Popscene 2
Latest
One development that I couldn't
quite shoehorn into the latest update is that Popscene has tinkered with
the editing possibilities a little. As in real life, the characters are slimmer
than wrestlers by default so I had to make sure the "Slim" model was especially
thin this time. The "Normal" model looks positively muscular by comparison, so
things are definitely being put into perspective! We can expect a similarly
modified "Female" model soon too (the one shown above is still a weighty
wrestler). This game also does away with "Weight" as a means of choosing the
model, and once again allows you to select a specific build. That freed me up to
reinstate the "Big Jaw" and "Chubby Cheeks" variations, which are handy for
caricatures of people like Elvis and Jay-Z respectively. An entirely new
development is that there's now a separate "Accessory" option for applying
things like jewellery and watches as if they were hats or spectacles. As in
Hard Time, they're 3D too so they look better than they would as 2D drawings
(and it also means they can be mixed and matched with ANY outfit)...

Updates for 9th June 2008
Popscene 2
Latest
In amongst the day-to-day slog of
getting the game engine back up and running, the new and improved venues
continue to build up. As you can see above, there's a new stadium venue that's
largely based on the latest wrestling arena (which is quite appropriate when you
consider that most music venues are altered sports venues in real life). It
replaces the northern seating area with a huge stage and fills the empty ring
area with moshers to create a realistic sea of people. Basically, it looks like
a real building this time instead of a stage surrounded by random faces. The
outdoor festival
locations have been similarly modified, with better crowd sprites
stretching back towards a realistic horizon. The very latest addition is a
modified bar
scene, which takes the same structure as last time but fulfils its
potential with all the usual 2008 trimmings - from framed doors and light
fittings to decorative plants and other furniture. Speaking of light fittings,
one of the biggest developments since last time is that the lighting effects are
as good as they were during Reach's entrances. That basically means we've
got bulbs shining and colours changing all over the place instead of one
all-encompassing light...

Updates for 6th June 2008
Packaging Debacle
Not content with botching the
release of Wrestling MPire 2008, CafePress have now taken to
screwing up the publishing process itself. Anyone that ordered Management
Edition or The Heavyweight Titles in recent weeks may have noticed
that the images on the back of the product seem to have been rendered too small.
Rest assured that has nothing to do with the artwork I submitted and everything
to do with the way the manufacturers have used it. Still, I apologize on their
behalf to anyone affected and will be doing everything I can to arrange a
replacement for those that require one (once the problem is fixed). In the
meantime, if the packaging is important to you, I would suggest that you refrain
from ordering the boxed games until I tell you otherwise...

Updates for 3rd June 2008
Popscene 2
Latest
The range of instruments has
already been brought up to speed with the original Popscene thanks to the
arrival of the
keyboard
and the DJ
decks. Compared to the new guitars and drum kit, they're relatively
unchanged - with only slightly improved textures painted onto the same old
modelling. That's a big step forward in the case of the keyboard though, which
finally has a proper key layout. Now that I'm a pianist, it's with some
embarrassment that I look back on what I thought passed for a keyboard the first
time around! The individual fingers also ensure that the instrument is played
with a little more precision too. The decks also benefit from being a little
more interactive this time - with real discs that turn to match the actions of
each hand. Now that the basics of a performance are in place, I've finally been
able to turn my attention to the locations too. Up until now the musicians have
been plying their trade in Wrestling MPire 2008's ring, but I'm slowly
working through dozens of classic sets to make them compatible for this game.
First up was the recording studio itself, which is structurally the same but has
benefited from all the usual trimmings of framed doors, high resolution wall
textures, and light fittings on the ceiling. Tiny adjustments that make all the
difference in the world, as this crusty
old shot
testifies...

Updates for 27th May 2008
Popscene 2 Latest
I can't promise Popscene 2
will be a "conceptual" revolution, but it's already guaranteed to be a visual
one! The revamped new instruments continue to complement the improved character
models. As you can see, a polished new drum kit is the latest example. It has
been redrawn from scratch with a more realistic structure (including a hi-hat
instead of 2 cymbals) and better texturing. The animation for interacting with
it is equally good too - right down to the cymbals shaking every time they're
struck! Even the
microphone
has been redrawn for the first time in 5 years. It's such a small piece of
equipment that I never worried about it before, but I thought I might as well
give it an overhaul for this game. The result isn't drastically different, but
it is noticeably better when the camera gets up close. So far the only downside
is that the animations aren't as foolproof as I'd like (although they're still
substantially better than what we had before). As with walking animations, the
problem is that you're taking lengthy, unpredictable movements and trying to
break them down into short loops - which can be painfully noticeable at times.
Still, I'll be hoping to alleviate the repetition by throwing more routines in
than ever and having the performers switch between them from moment to moment.
If you'd like to put things in perspective once again, I'll leave you with a
reminder that
this is what the drum kit looked like last time...

Updates for 25th May 2008
Popscene 2 Latest
The promised sequel to
Popscene has been progressing slowly but surely all month, and already looks
set to be special! The new and improved visual style was always going to
guarantee that the characters looked better than before, and the instruments
have been quick to follow suit. As you can see, they've already got their hands
on a vastly modified guitar - which boasts a more realistic shape and polished
high resolution texturing. It even features real 3D strings this time rather
than painted on ones! The superior character modelling and animation helps the
characters get to grips with it too. It's easy to forget that the characters
didn't even have individual fingers last time, but now they're gripping and
interacting with the instruments properly. For those of you that like to put
things in perspective,
this is
what the original Popscene looked like at this stage 4 years ago...

Updates for 20th May 2008
New Compilation Released!
Wrestling MPire 2008:
Management Edition signalled the completion of yet another season of games,
which are now available to buy in a great value compilation for just $29.99
(less than HALF the cost of buying each game individually!). As the name
suggests, "The Heavyweight Titles" features the 4 biggest and most polished
releases of my career so far, which took my work to new heights over the past 12
months. If you don't already own them all, now is your chance to cash in by
picking them up on one handy disc - all provided in their most up-to-date
versions as standard...

Updates for 8th May 2008
Management
Edition Released!
Career Edition may have
suffered the most beleaguered release in the history of this site, but
Management Edition seems to be having the smoothest! It's available bang on
time, and everything is ready for launch. The trial even became available on
Download.com this very day, so you've got a nice secure connection
to it. That's the SoftWrap version on there by the way. If you preferred
the service you got from TryMedia, you can found their version at
this link. That's as much of a "demo" as you're gonna get I'm afraid. I
elected not to do a separate permanent one-match demo for this version, because
it's pretty much pointless for such a sophisticated game. All such links refer
to the existing Career Edition demo, which will ensure the gameplay works
for you. Other than that, go through the usual ritual of studying the
final preview before placing
your order for the
boxed
product if that's what you've been waiting for...

Updates for 5th May 2008
New Compilation
On The Way
Rest assured that Management
Edition is going to become available over the course of the next week. In
the meantime, I thought I'd remind you that the game wraps up another quartet of
releases which will be available as a compilation before the end of the month.
As the name suggests, "The Heavyweight Titles" features the 4 huge games that
have taken my games to another level over the past 12 months. They'll all be
available on one great value disc for around $30, so consider waiting for that
if you intend to buy any 2 games individually...
Popscene:
Track 2
I don't normally like to talk
about the next project before the previous one has even been released, but fans
of Popscene may like to know that they're up next for a revamped sequel!
"Track 2" will have teased into production by the time you read this, so don't
hesitate to get your suggestions in. As with Management Edition, I can't
say I'm falling over myself to do yet another remake of yet another industry sim
- but it's now or never for the concept to benefit from recent developments. It
has always been my most popular project outside of wrestling, so let's bring it
to its most highly evolved state before it's too late...

Copyright © MDickie 2000 - 2008
|