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Packaging Debacle
If you were planning to order the boxed version of Management Edition or The Heavyweight Titles, be warned that CafePress are screwing up the packaging! Don't order just yet if that bothers you.

Updates for 2nd July 2008


Popscene 2 Latest
Rest assured that all is quiet because I'm too busy to talk about the games nowadays - NOT because progress isn't being made! On the contrary, the Popscene remake has finally hit its stride and is progressing very well indeed in many key areas. The range of venues continues to be expanded and updated on a daily basis, with many classic locations from other games being reworked for this one. A couple of recent examples are the suburban street from Popcorn and the ghetto-like city streets of Grass Roots - both of which are superior replacements for the crappy old street setting from the last game. Some old favourites have also been refurbished - such as the music store, which no longer feels so claustrophobic thanks to windows that look out onto the street. Meanwhile, the character possibilities promise to be equally improved. There's already a vast array of casual wear that goes far beyond what we had in Wrestling MPire 2008 or Reach, and all kinds of dedicated new faces are seeping in to help with the caricatures. Hip Hop artists are faring particularly well - with a great Pharrell Williams and a good Jay-Z already in the vault. However, one of the things I was most excited about was making the meetings in this game as visually interesting as they have been in recent games. Not only do the office meetings benefit from that great skyline view, but the band meetings also benefit from actually taking place inside the studio. You talk to your band members in various parts of that room as surely as you did in the locker rooms of the fighting games, and as you can tell from the shot it's even possible to sit and chat next to the mixing desk! All great stuff that makes the process seem more involving than ever before...

Updates for 23rd June 2008

Management Edition v1.3
Just a week after the last little update, we're already up to v1.3 for Management Edition. I caught a couple of potential troublesome bugs that affect finance-based missions and the expiration of productions. Be sure to grab either the latest trial or the boxed game patch as soon as possible if you want an airtight gaming experience. Rest assured I'll be looking into a TryMedia update for this one too. It just takes a little longer...

Popscene 2 Latest
The new version of Popscene continues to progress slowly but surely. Mostly boring behind-the-scenes stuff that involves re-introducing key parts of the game engine - such as publishing, meetings, news reports, and reviews. The meetings, in particular, have improved drastically since 2004's ugly Popscene and now make use of Reach's nice office with a skyline view! Most noticeably, the camera work is smoother too. Not to mention the fact that contract negotiations are more sophisticated than ever and pan out perfectly. Elsewhere, I'm slowly getting a grip on the characterization by finalizing the range of costumes and adding more that are unique to this game. That basically means a hell of a lot more casual wear than we ever saw in the fighting games! The caricatures are coming along better this time too, with Justin Timberlake (above far right) more recognizable now that he has a curious penchant for waistcoats and ties. However, I must say that famous faces will be a lot rarer this time. I felt they spoiled the game last time because they all had to be somewhat talented (otherwise they wouldn't be particularly famous!). I'll be throwing in a lot more unpredictable fictitious characters this time. That's more fun for me too...

Updates for 14th June 2008

Version Updates
There's another tiny version update that extends across Reach and the Wrestling MPire series. While I was reworking the contract negotiations for Popscene, I realized that the contract length had less of an impact than I intended. Unless the booker had a particularly bad "attitude" it barely mattered, but now all payments decrease substantially with shorter contracts and increase with longer ones. Upgrade to make negotiations just that little bit more sophisticated. Editors may also be interested to know that racial masks now apply to the hip area, which was previously exempt for fear of ruining shorts. There's no conflict now though, so you've got that little bit more freedom to make thongs and such. As I said, all of these modifications are universal across the past 3 games so just head to any game's page for the latest trial or boxed game patch...   

Popscene 2 Latest
One development that I couldn't quite shoehorn into the latest update is that Popscene has tinkered with the editing possibilities a little. As in real life, the characters are slimmer than wrestlers by default so I had to make sure the "Slim" model was especially thin this time. The "Normal" model looks positively muscular by comparison, so things are definitely being put into perspective! We can expect a similarly modified "Female" model soon too (the one shown above is still a weighty wrestler). This game also does away with "Weight" as a means of choosing the model, and once again allows you to select a specific build. That freed me up to reinstate the "Big Jaw" and "Chubby Cheeks" variations, which are handy for caricatures of people like Elvis and Jay-Z respectively. An entirely new development is that there's now a separate "Accessory" option for applying things like jewellery and watches as if they were hats or spectacles. As in Hard Time, they're 3D too so they look better than they would as 2D drawings (and it also means they can be mixed and matched with ANY outfit)...

Updates for 9th June 2008

Popscene 2 Latest
In amongst the day-to-day slog of getting the game engine back up and running, the new and improved venues continue to build up. As you can see above, there's a new stadium venue that's largely based on the latest wrestling arena (which is quite appropriate when you consider that most music venues are altered sports venues in real life). It replaces the northern seating area with a huge stage and fills the empty ring area with moshers to create a realistic sea of people. Basically, it looks like a real building this time instead of a stage surrounded by random faces. The outdoor festival locations have been similarly modified, with better crowd sprites stretching back towards a realistic horizon. The very latest addition is a modified bar scene, which takes the same structure as last time but fulfils its potential with all the usual 2008 trimmings - from framed doors and light fittings to decorative plants and other furniture. Speaking of light fittings, one of the biggest developments since last time is that the lighting effects are as good as they were during Reach's entrances. That basically means we've got bulbs shining and colours changing all over the place instead of one all-encompassing light...

Updates for 6th June 2008

Packaging Debacle
Not content with botching the release of Wrestling MPire 2008, CafePress have now taken to screwing up the publishing process itself. Anyone that ordered Management Edition or The Heavyweight Titles in recent weeks may have noticed that the images on the back of the product seem to have been rendered too small. Rest assured that has nothing to do with the artwork I submitted and everything to do with the way the manufacturers have used it. Still, I apologize on their behalf to anyone affected and will be doing everything I can to arrange a replacement for those that require one (once the problem is fixed). In the meantime, if the packaging is important to you, I would suggest that you refrain from ordering the boxed games until I tell you otherwise...

Updates for 3rd June 2008

Popscene 2 Latest
The range of instruments has already been brought up to speed with the original Popscene thanks to the arrival of the keyboard and the DJ decks. Compared to the new guitars and drum kit, they're relatively unchanged - with only slightly improved textures painted onto the same old modelling. That's a big step forward in the case of the keyboard though, which finally has a proper key layout. Now that I'm a pianist, it's with some embarrassment that I look back on what I thought passed for a keyboard the first time around! The individual fingers also ensure that the instrument is played with a little more precision too. The decks also benefit from being a little more interactive this time - with real discs that turn to match the actions of each hand. Now that the basics of a performance are in place, I've finally been able to turn my attention to the locations too. Up until now the musicians have been plying their trade in Wrestling MPire 2008's ring, but I'm slowly working through dozens of classic sets to make them compatible for this game. First up was the recording studio itself, which is structurally the same but has benefited from all the usual trimmings of framed doors, high resolution wall textures, and light fittings on the ceiling. Tiny adjustments that make all the difference in the world, as this crusty old shot testifies...

Updates for 27th May 2008

Popscene 2 Latest
I can't promise Popscene 2 will be a "conceptual" revolution, but it's already guaranteed to be a visual one! The revamped new instruments continue to complement the improved character models. As you can see, a polished new drum kit is the latest example. It has been redrawn from scratch with a more realistic structure (including a hi-hat instead of 2 cymbals) and better texturing. The animation for interacting with it is equally good too - right down to the cymbals shaking every time they're struck! Even the microphone has been redrawn for the first time in 5 years. It's such a small piece of equipment that I never worried about it before, but I thought I might as well give it an overhaul for this game. The result isn't drastically different, but it is noticeably better when the camera gets up close. So far the only downside is that the animations aren't as foolproof as I'd like (although they're still substantially better than what we had before). As with walking animations, the problem is that you're taking lengthy, unpredictable movements and trying to break them down into short loops - which can be painfully noticeable at times. Still, I'll be hoping to alleviate the repetition by throwing more routines in than ever and having the performers switch between them from moment to moment. If you'd like to put things in perspective once again, I'll leave you with a reminder that this is what the drum kit looked like last time...

Updates for 25th May 2008

Popscene 2 Latest
The promised sequel to Popscene has been progressing slowly but surely all month, and already looks set to be special! The new and improved visual style was always going to guarantee that the characters looked better than before, and the instruments have been quick to follow suit. As you can see, they've already got their hands on a vastly modified guitar - which boasts a more realistic shape and polished high resolution texturing. It even features real 3D strings this time rather than painted on ones! The superior character modelling and animation helps the characters get to grips with it too. It's easy to forget that the characters didn't even have individual fingers last time, but now they're gripping and interacting with the instruments properly. For those of you that like to put things in perspective, this is what the original Popscene looked like at this stage 4 years ago...

Updates for 20th May 2008

New Compilation Released!
Wrestling MPire 2008: Management Edition signalled the completion of yet another season of games, which are now available to buy in a great value compilation for just $29.99 (less than HALF the cost of buying each game individually!). As the name suggests, "The Heavyweight Titles" features the 4 biggest and most polished releases of my career so far, which took my work to new heights over the past 12 months. If you don't already own them all, now is your chance to cash in by picking them up on one handy disc - all provided in their most up-to-date versions as standard...

Updates for 8th May 2008

Management Edition Released!
Career Edition may have suffered the most beleaguered release in the history of this site, but Management Edition seems to be having the smoothest! It's available bang on time, and everything is ready for launch. The trial even became available on Download.com this very day, so you've got a nice secure connection to it. That's the SoftWrap version on there by the way. If you preferred the service you got from TryMedia, you can found their version at this link. That's as much of a "demo" as you're gonna get I'm afraid. I elected not to do a separate permanent one-match demo for this version, because it's pretty much pointless for such a sophisticated game. All such links refer to the existing Career Edition demo, which will ensure the gameplay works for you. Other than that, go through the usual ritual of studying the final preview before placing your order for the boxed product if that's what you've been waiting for...

Updates for 5th May 2008

New Compilation On The Way
Rest assured that Management Edition is going to become available over the course of the next week. In the meantime, I thought I'd remind you that the game wraps up another quartet of releases which will be available as a compilation before the end of the month. As the name suggests, "The Heavyweight Titles" features the 4 huge games that have taken my games to another level over the past 12 months. They'll all be available on one great value disc for around $30, so consider waiting for that if you intend to buy any 2 games individually...

Popscene: Track 2
I don't normally like to talk about the next project before the previous one has even been released, but fans of Popscene may like to know that they're up next for a revamped sequel! "Track 2" will have teased into production by the time you read this, so don't hesitate to get your suggestions in. As with Management Edition, I can't say I'm falling over myself to do yet another remake of yet another industry sim - but it's now or never for the concept to benefit from recent developments. It has always been my most popular project outside of wrestling, so let's bring it to its most highly evolved state before it's too late...

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